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Physics.gravity

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public static Vector3 gravity;

Descripción

The gravity applied to all rigid bodies in the scene.

Gravity can be turned off for an individual rigidbody using its useGravity property.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }