SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
| isVariant | Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant. |
| Add | Add an array of Assets to the packable objects list. |
| GetPackingSettings | Gets the current SpriteAtlasPackingSettings to use when packing SpriteAtlas. |
| GetPlatformSettings | Gets the platform settings of the build target specified. |
| GetTextureSettings | Gets the SpriteAtlasTextureSettings of packed Textures generated by this SpriteAtlasAsset. |
| Remove | Removes objects from the Atlas's packable objects list. |
| SetIncludeInBuild | Defines if the SpriteAtlas's packed Textures that the Importer generates are included in the build with the Sprite after packing is done. |
| SetIsVariant | Sets whether this Sprite Atlas is a Variant or not. |
| SetMasterAtlas | Sets an Atlas to be the Master Atlas. |
| SetPackingSettings | Sets the SpriteAtlasPackingSettings to use when packing this SpriteAtlas. |
| SetPlatformSettings | Set the platform specific settings. |
| SetTextureSettings | Sets the SpriteAtlasTextureSettings for the packed Texture generated by this SpriteAtlas. |
| SetVariantScale | Sets the value used to downscale the Master's Texture. |