The Stage class represents an editing context which includes a collection of Scenes.
The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs shown in the Scene view when in Prefab Mode each represent an individual stage. Those with a Prefab icon represent Prefab stages.
See Also: MainStage, PreviewSceneStage.
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
| stageHandle | The StageHandle struct for this stage. |
| FindComponentOfType | Returns the first active loaded object of the given type. |
| FindComponentsOfType | Returns a list of all active loaded objects of the given type. |
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method. |
| OnDisable | See ScriptableObject.OnDisable. |
| OnEnable | See ScriptableObject.OnEnable. |
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method. |
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |