BlendTree

class in UnityEditor.Animations

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Descripción

Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D.

Variables

blendParameterParameter that is used to compute the blending weight of the childs in 1D blend trees or on the X axis of a 2D blend tree.
blendParameterYParameter that is used to compute the blending weight of the childs on the Y axis of a 2D blend tree.
blendTypeThe Blending type can be either 1D or different types of 2D.
childrenA copy of the list of the blend tree child motions.
maxThresholdSets the maximum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
minThresholdSets the minimum threshold that will be used by the ChildMotion. Only used when useAutomaticThresholds is true.
useAutomaticThresholdsWhen active, the children's thresholds are automatically spread between 0 and 1.

Funciones Públicas

AddChildUtility function to add a child motion to a blend trees.
CreateBlendTreeChildUtility function to add a child blend tree to a blend tree.
RemoveChildUtility function to remove the child of a blend tree.