public static Vector3 gravity ;

Descripción

The gravity applied to all rigid bodies in the Scene.

La gravedad se puede apagar para cualquier rigidbody individual utilizando su propiedad useGravity.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }

ParticleSystem.gravityModifiers is Obsolete.