JobHandle

struct in Unity.Jobs

Cambiar al Manual

Descripción

JobHandle.

Variables

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Funciones Públicas

CompleteEnsures that the job has completed.

Funciones Estáticas

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.