class in UnityEngine.Experimental.VFX
Cambiar al ManualThe class VFXEventAttribute handles properties transmitted to a system with a VisualEffect.SendEvent.
Lets you alter initial properties from a Spawn.
VFXEventAttribute | Copy constructor. |
CopyValuesFrom | Copy stored values from another event attribute. |
GetBool | Gets a named stored boolean. |
GetFloat | Gets a named stored float. |
GetInt | Gets a named stored integer. |
GetMatrix4x4 | Gets a named stored Matrix4x4. |
GetUint | Gets a named stored unsigned integer. |
GetVector2 | Gets a named stored Vector2. |
GetVector3 | Gets a named stored Vector3. |
GetVector4 | Gets a named stored Vector4. |
HasBool | Returns true if event attribute stores this named boolean. |
HasFloat | Returns true if event attribute stores this named float. |
HasInt | Returns true if event attribute stores this named integer. |
HasMatrix4x4 | Returns true if event attribute stores this named Matrix4x4. |
HasUint | Returns true if event attribute stores this named unsigned integer. |
HasVector2 | Returns true if event attribute stores this named Vector2. |
HasVector3 | Returns true if event attribute stores this named Vector3. |
HasVector4 | Returns true if event attribute stores this named Vector4. |
SetBool | Sets a named boolean value. |
SetFloat | Sets a named float value. |
SetInt | Sets a named integer value. |
SetMatrix4x4 | Sets a named Matrix4x4 value. |
SetUint | Sets a named unsigned integer value. |
SetVector2 | Sets a named Vector2 value. |
SetVector3 | Sets a named Vector3 value. |
SetVector4 | Sets a named Vector4 value. |