public AudioClip GetAudioClip (bool threeD);
public AudioClip GetAudioClip (bool threeD, bool stream);
public AudioClip GetAudioClip (bool threeD, bool stream, AudioType audioType);

Parámetros

threeDUse this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D.
streamSets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples).
audioTypeEl AudioType del contenido que está descargando. Si esto no está definido, Unity intentará determinar el tipo de URL.

Valor de retorno

AudioClip El AudioClip retornado.

Descripción

Retorna un AudioClip generado de los datos descargados (Lectura Solamente).

The data must be an audio clip in Ogg(Standalones), MP3(phones) or WAV. Note that the XM, IT, MOD or S3M format can also be streamed in, but realtime playback of these is not supported, because all the data must be present before playback can begin, so for these tracker formats AudioClip.isReadyToPlay must switch to true before the clip may be assigned to and AudioSource and played back.

Nota: En Unity 5.x el argumento threeD se ignora. El componente AudioSource controla si el sonido está en 3D o 2D.