public string text ;

Descripción

Returns the text displayed by the input field of the keyboard.

This value can be accessed at any moment, even if user has not yet finished input process.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string inputText = "text"; private TouchScreenKeyboard keyboard; // Updates button's text while user is typing void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), inputText)) keyboard = TouchScreenKeyboard.Open(inputText);

if (keyboard != null) inputText = keyboard.text; } }