public void OnConnected (Networking.NetworkConnection conn);

Parámetros

connThe new connection object.

Descripción

This virtual function can be overridden to perform custom functionality for new network connections.

By default OnConnected just invokes a connect event on the new connection.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { public virtual void OnConnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Connect); } }