MonoBehaviour.OnPlayerDisconnected(NetworkPlayer)

Cambiar al Manual

Descripción

Llamado en el servidor cuando un player se ha desconectado del servidor.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player);

Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }