public static void Quit ();


Invoca la salida de la aplicación reproducida.

Shut the running application down. Quit is ignored in the editor.

Note: In most cases termination of application under iOS should be left at the user discretion. Consult Apple Technical Page qa1561 for further details.

using UnityEngine;
using System.Collections;

// Quits the player when the user hits escape

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } }