customEventName | Nombre del evento. No puede incluír el prefijo "unity."- Esta es una palabra clave reservada. |
eventData | Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword. |
Eventos personalizados (opcional).
Unity Analytics allows you to track specific events within your game. By configuring a series of Custom Events within your game, you can create your own Funnel Analysis to observe your players' game behavior. Good places to put custom events include: milestones, new levels, scene transitions, etc.
In addition to tracking custom events, Unity Analytics also allows you to pass in custom dimensions (dictionary) relating to the event. These custom dimensions are primarily useful to know additional specifications about the user at the time the custom event was reached.
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics;
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { int totalPotions = 5; int totalCoins = 100; Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalPotions }, { "coins", totalCoins } }); } }
Eventos personalizados (opcional).
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics;
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { Analytics.CustomEvent("gameOver"); } }
Eventos personalizados (opcional).
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics;
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver(Vector3 v) { Analytics.CustomEvent("gameOver", v); } }