Preset

class in UnityEditor.Presets

/

Hereda de:Object

Cambiar al Manual

Descripción

A Preset contains default values for an Object.

The Preset class contains the type of the Object used to create it and a list of each serialized property/value pair of this Object. It can be used to store informations from any serializable Object in the Editor and apply them back to this Object or any other Object of the same type. Presets can also be saved as Assets using the .preset extension in order to.

using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;

public static class PresetUsageExample { // This method uses a Preset to copy the serialized values from the source to the target and return true if the copy succeed. public static bool CopyObjectSerialization(Object source, Object target) { Preset preset = new Preset(source); return preset.ApplyTo(target); }

// This method creates a Preset from a given Object and save it as an asset in the project. public static void CreatePresetAsset(Object source, string name) { Preset preset = new Preset(source); AssetDatabase.CreateAsset(preset, "Assets/" + name + ".preset"); } }

Variables

PropertyModificationsReturns a copy of the PropertyModification array owned by this Preset.

Constructores

PresetConstructs a new Preset from a given Object.

Funciones Públicas

ApplyToApplies this Preset to the target object.
CanBeAppliedToReturns true if this Preset can be applied to the target Object.
GetTargetFullTypeNameReturns a human readable string of this Preset's target fulltype, including namespace.
GetTargetTypeNameReturns a human readable string of this Preset's target type.
IsValidReturns true if the Preset type of this Preset is valid.
UpdatePropertiesUpdates this Preset's properties from the given Object's values. The given Object's type must match this Preset's type.

Funciones Estáticas

GetDefaultForObjectReturns the current default Preset assigned to the same Object type. Returns null if there is no matching default.
GetDefaultForPresetReturns the current default Preset assigned to the same Preset type. Returns null if there is no matching default.
IsObjectExcludedFromDefaultPresetsReturns true if this Object cannot have a default Preset.
IsObjectExcludedFromPresetsReturns true if this Object is not available in the Preset system.
IsPresetExcludedFromDefaultPresetsReturns true if this Preset cannot be set as the default.
RemoveFromDefaultRemove the Preset type from having default values in the project.
SetAsDefaultSets the Preset as the default for its target type in the project.

Miembros heredados

Variables

hideFlags¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadHace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.