class in UnityEngine.Networking.NetworkSystem


Hereda de:Networking.MessageBase

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A utility class to send a network message with no contents.

using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

public class Test { void SendNotification() { var msg = new EmptyMessage(); NetworkServer.SendToAll(667, msg); } }

Miembros heredados

Funciones Públicas

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.