OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
Este evento es enviado a todos los scripts del Collider o GUIElement.
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement;
public class ExampleClass : MonoBehaviour { void OnMouseDown() { SceneManager.LoadScene("OtherSceneName"); } }
Esta función no es llamada en objetos que pertenezcan a la layer (capa) Ignore Raycast.
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.OnMouseDown
can be a co-routine.