OnBecameVisible se llama cuando el renderer se vuelve visible por cualquier cámara.
This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.
// Enables the behaviour when it is visible
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnBecameVisible() { enabled = true; } }
OnBecameVisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.