start | Punto en el espacio del mundo donde la linea debería empezar. |
end | Punto en el espacio del mundo donde la linea termina. |
color | Color de la linea. |
duration | Qué tan larga la linea debería estar visible. |
depthTest | Debería la linea estar oscurecida por objetos que están más cerca a las cámara? |
Dibuja una línea entre los puntos de inicio y fin especificados.
The line will be drawn in the Game view of the editor when the game is running and the gizmo drawing is enabled. The line will also be drawn in the Scene when it is visible in the Game view. Leave the game running and showing the line. Switch to the Scene view and the line will be visible.
The duration
is the time (in seconds) for which the line will be visible after it is first displayed. A duration of zero shows the line for just one frame.
Note: This is for debugging playmode only. Editor gizmos should be drawn with Gizmos.Drawline or Handles.DrawLine instead.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // draw a 5-unit white line from the origin for 2.5 seconds Debug.DrawLine(Vector3.zero, new Vector3(5, 0, 0), Color.white, 2.5f); }
private float q = 0.0f;
void FixedUpdate() { // always draw a 5-unit colored line from the origin Color color = new Color(q, q, 1.0f); Debug.DrawLine(Vector3.zero, new Vector3(0, 5, 0), color); q = q + 0.01f;
if (q > 1.0f) { q = 0.0f; } } }
no example available in C#