public static void AreEqual (Object expected, Object actual, string message);
public static void AreEqual (T expected, T actual);
public static void AreEqual (T expected, T actual, string message);
public static void AreEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

Parámetros

expectedThe assumed Assert value.
actualThe exact Assert value.
messageThe string used to describe the Assert.
comparerMethod to compare expected and actual arguments have the same value.

Descripción

Assert that the values are equal.

Show message when the expected and actual are not equal. If no comparer is specified, EqualityComparer<T>.Default is used.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }

Otro ejemplo:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }

And another example:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;

// Assertion.Assert.AreEqual example // // Compare Vector2Int Assert using IEqualityComparer.

public class Example : MonoBehaviour { // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) &amp;&amp; (v1.y == v2.y)) { return true; } else { return false; } }

public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } }

void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2);

// Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer();

Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer);

Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer);

Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); } }