This page contains known issues with apps built for the Universal Windows Platform caused by external factors that aren’t related to Unity, such as drivers and libraries.
| Setup | Issue | Reason | Workaround |
|---|---|---|---|
| Nokia Lumia 630/635/1520 | Specific sampler ordering in the Shader causes the Texture Wrap mode to change to Clamp mode. This might also be reproduced on other 3xx Adreno devices. | Adreno driver bug. | Change the sampler register for the affected Texture in the Shader code file (for example, change sampler2D _MainTex; to sampler2D _MainTex:register(s0);). |
| UWP | Scrolling the mouse wheel can break mouse movement if the cursor is locked (if Cursor.lockState != None). |
Windows OS issue. | Open the Player Settings (Edit > Project Settings > Player). Select the Publishing Settings tab, and tick the Independent Input Source checkbox. |
| UWP .Net Native | The functions Terrain.GetHeights, Terrain.SetHeights, and Terrain.SetHeightsDelayLOD crash the player. |
.Net Native bug when calling GCHandle.Alloc with multi-dimensional arrays. |
Currently no workaround. |
• 2017–05–16 Page amended with no editorial review