public static float Slider (Rect position, float value, float leftValue, float rightValue);
public static float Slider (Rect position, string label, float value, float leftValue, float rightValue);
public static float Slider (Rect position, GUIContent label, float value, float leftValue, float rightValue);

Parámetros

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Valor de retorno

float The value that has been set by the user.

Descripción

Make a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUISlider extends EditorWindow {

var scale : float = 1.0;

@MenuItem("Examples/EditorGUI Slider usage") static function Init() { var window = GetWindow(EditorGUISlider); window.position = Rect(0,0,150,30); window.Show(); }

function OnGUI() { scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100); }

function OnInspectorUpdate() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(scale, scale, scale); } }

public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, string label);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);

Parámetros

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Descripción

Make a slider the user can drag to change a value between a min and a max.