public static int IntSlider (Rect position, int value, int leftValue, int rightValue);
public static int IntSlider (Rect position, string label, int value, int leftValue, int rightValue);
public static int IntSlider (Rect position, GUIContent label, int value, int leftValue, int rightValue);

Parámetros

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Valor de retorno

int The value that has been set by the user.

Descripción

Make a slider the user can drag to change an integer value between a min and a max.


Int Slider in an Editor Window.

// Simple editor script that lets you clone your object in a grid

class EditorGUIIntSlider extends EditorWindow { var cloneTimesX : int = 1; var cloneTimesY : int = 1; var cloneTimesZ : int = 1; var spacing : int = 2;

@MenuItem("Examples/Editor GUI int slider usage") static function Init() { var window = GetWindow(EditorGUIIntSlider); window.position = Rect(0,0,150, 95); window.Show(); }

function OnGUI() { cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10); cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10); cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);

if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!")) CloneSelected(); }

function CloneSelected() { if(!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; } for(var i = 0; i < cloneTimesX; i++) for(var j = 0; j < cloneTimesY; j++) for(var k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, Vector3(i,j,k)*spacing, Selection.activeGameObject.transform.rotation); }

}

public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue);
public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue, string label);
public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue, GUIContent label);

Parámetros

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Descripción

Make a slider the user can drag to change a value between a min and a max.