Version: 2017.3

Selection.activeGameObject

Cambiar al Manual
public static GameObject activeGameObject ;

Descripción

Retorna el game object activo. (El mostrado en el inspector).

También retornará game objects que podrían ser prefabs u objetos no modificables.

    // Rotates the selected Game Object +45 degrees if the user presses 'g'
    // or -45 degrees if the user presses 'Shift + g'
    // If no object is selected, the Menus are grayed out.

@MenuItem ("Example/Rotate Green +45 _g") static function RotateGreenPlus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.up*45); }

@MenuItem ("Example/Rotate Green +45 _g", true) static function ValidatePlus45() { return Selection.activeGameObject != null; }

@MenuItem ("Example/Rotate green -45 #g") static function RotateGreenMinus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.down*45); }

@MenuItem ("Example/Rotate green -45 #g", true) static function ValidateMinus45() { return Selection.activeGameObject != null; }