Render texture has mipmaps when this flag is set.
When set to
true, rendering into this render texture will create and generate mipmap levels. By default
render textures don't have mipmaps. This flag can be used only on render textures
that have power-of-two size.
By default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set autoGenerateMips to false.
See Also: autoGenerateMips, GenerateMips.