La cantidad máxima de luces de pixel que debería afectar cualquier objeto.
If there are more lights illuminating an object, the dimmest ones will be rendered
as vertex lights.
Use this from scripting if you want to have finer control than offered by quality settings
levels.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.pixelLightCount = 1; } }
See Also: Quality Settings.