Version: 2017.3

Descripción

Accede al módulo de shape del sistema de partículas.

Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh myMesh;

void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sh = ps.shape; sh.enabled = true; sh.shapeType = ParticleSystemShapeType.Mesh; sh.mesh = myMesh; } }