Version: 2017.3


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public static float MoveTowards (float current, float target, float maxDelta);


current El valor actual.
target El valor hacia donde moverse.
maxDelta El cambio máximo que se debe aplicar al valor.


Mueve un valor current a target.

This is essentially the same as Mathf.Lerp but instead the function will ensure that the speed never exceeds maxDelta. Negative values of maxDelta pushes the value away from target.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float currStrength; public float maxStrength; public float recoveryRate; void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }