Version: 2017.3
public static int updateRate ;

Descripción

Defina la tasa de actualización minima para la actualización de información anfitriona del master server.

Normally host updates are only sent if something in the host information has changed (like connected players). The update rate defines the minimum amount of time which may elapse between host updates. The default value is 60 seconds minimum update rate (where a check is made for changes). So if one host update is sent and then some field changes 10 seconds later then the update will possibly sent 50 seconds later (at the next change check). If this is set to 0 then no updates are sent, only initial registration information.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void StartServer() { Network.InitializeServer(32, 25002); MasterServer.updateRate = 0; MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } }