Version: 2017.3


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public static void DrawGUITexture (Rect screenRect, Texture texture, Material mat= null);
public static void DrawGUITexture (Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat= null);


screenRect El tamaño y posición de la textura en la "pantalla" se define por el plano XY.
texture La textura en ser mostrada.
mat Un material opcional aplicado a la textura.
leftBorder Insertar desde el borde izquierdo del rectángulo.
rightBorder Insertar desde el borde derecho del rectángulo.
topBorder Insertar desde el borde superior del rectángulo.
bottomBorder Insertar desde el borde inferior del rectángulo.


Pintar una textura en la escena.

The chosen texture is drawn in 3D space on a "screen" defined by the XY plane (ie, the plane where the Z coordinate is zero). The values of the texture rectangle are given in scene units. The optional border values specify an inset from each edge within the rectangle in scene units; the texture is drawn inside the inset rectangle and the edge pixels are repeated outwards. This is a useful quick way to create a large background region around the main texture when its edges are of a single colour.

This function can be useful for creating GUI backgrounds in conjunction with a camera pointing directly at the texture.

    var myTexture : Texture;

function OnDrawGizmos () { Gizmos.DrawGUITexture(Rect(10, 10, 20, 20), myTexture); }