En el dialogo de los Build Settings, hay una casilla de verificación llamada "Development Build".
If it is checked isDebugBuild will be true.
In the editor isDebugBuild
always returns true.
It is recommended to remove all calls to Debug.Log when deploying a game, this way you can
easily deploy beta builds with debug prints and final builds without.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { if (Debug.isDebugBuild) Debug.Log("This is a debug build!"); } }