struct in UnityEngine.Animations
Implementa interfaces:IPlayable
An implementation of IPlayable that controls an animation layer mixer.
NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.
Null | Returns an invalid AnimationLayerMixerPlayable. |
IsLayerAdditive | Returns true if the layer is additive, false otherwise. |
SetLayerAdditive | Specifies whether a layer is additive or not. Additive layers blend with previous layers. |
SetLayerMaskFromAvatarMask | Sets the mask for the current layer. |
Create | Creates an AnimationLayerMixerPlayable in the PlayableGraph. |