Representation of 3D vectors and points using integers.
This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.
| down | Shorthand for writing Vector3Int (0, -1, 0). |
| left | Shorthand for writing Vector3Int (-1, 0, 0). |
| one | Shorthand for writing Vector3Int (1, 1, 1). |
| right | Shorthand for writing Vector3Int (1, 0, 0). |
| up | Shorthand for writing Vector3Int (0, 1, 0). |
| zero | Shorthand for writing Vector3Int (0, 0, 0). |
| magnitude | Retorna la longitud de este vector (Read Only). |
| sqrMagnitude | Retorna la longitud cuadrada de este vector (Read Only). |
| this[int] | Access the x, y or z component using [0], [1] or [2] respectively. |
| x | Componente X del vector. |
| y | Componente Y del vector. |
| z | Componente Z del vector. |
| Clamp | Clamps the Vector3Int to the bounds given by min and max. |
| Equals | Returns true if the objects are equal. |
| GetHashCode | Gets the hash code for the Vector3Int. |
| Set | Set x, y and z components of an existing Vector3Int. |
| ToString | Retorna un string bien formateado para este vector. |
| CeilToInt | Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. |
| Distance | Devuelve la distancia entre a y b. |
| FloorToInt | Converts a Vector3 to a Vector3Int by doing a Floor to each value. |
| Max | Retorna un vector que está hecho de los componentes más grandes de dos vectores. |
| Min | Retorna un vector que está hecho de los componentes más pequeños de dos vectores. |
| RoundToInt | Converts a Vector3 to a Vector3Int by doing a Round to each value. |
| Scale | Multiplica dos vectores en función de los componentes. |
| operator - | Resta un vector a otro. |
| operator != | Devuelve verdadero si los vectores son diferentes. |
| operator * | Multiplica un vector por un número. |
| operator + | Suma dos vectores. |
| operator == | Devuelve true si dos vectores son iguales. |
| Vector3 | Converts a Vector3Int to a Vector3. |