Version: 2017.2

BuiltinShaderDefine.UNITY_HARDWARE_TIER1

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Descripción

UNITY_HARDWARE_TIER1 is set when compiling shaders for GraphicsTier.Tier1.

Shader will have special per-tier variants only if #pragma hardware_tier_variants was used or if TierSettings for current platform are different (as they impact defines passed to shader compiler).