Version: 2017.2

PlayerSettings.SetScriptingBackend

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public static void SetScriptingBackend (BuildTargetGroup targetGroup, ScriptingImplementation backend);

Descripción

Sets the scripting framework for a BuildTargetPlatformGroup.

Sets the scripting framework that Unity will use for a specific BuildTargetPlatformGroup. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.