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public static Object[] FindObjectsOfType (Type type);


type El tipo de objeto a encontrar.

Valor de retorno

Object[] El arreglo de objeto encontrados que coinciden con el tipo especificado.


Devuelve una lista de todos los objetos activos cargados de tipo type.

It will return no assets (meshes, textures, prefabs, ...) or inactive objects. Will not return objects that have HideFlags.DontSave set. Use Resources.FindObjectsOfTypeAll to avoid these limitations.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

    // When clicking on the object, it will disable all springs on all
    // hinges in the scene.

function OnMouseDown () { var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[]; for (var hinge : HingeJoint in hinges) { hinge.useSpring = false; } }