Version: 2017.2

NetworkLobbyManager.OnLobbyServerCreateLobbyPlayer

Cambiar al Manual
public GameObject OnLobbyServerCreateLobbyPlayer (Networking.NetworkConnection conn, short playerControllerId);

Parámetros

conn The connection the player object is for.
playerControllerId The controllerId of the player.

Valor de retorno

GameObject The new lobby-player object.

Descripción

This allows customization of the creation of the lobby-player object on the server.

By default the lobbyPlayerPrefab is used to create the lobby-player, but this function allows that behaviour to be customized.