Version: 2017.2

Mesh.MarkDynamic

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public void MarkDynamic ();

Descripción

Optimize mesh for frequent updates.

Call this before assigning vertices to get better performance when continually updating the Mesh. Internally, this makes the Mesh use "dynamic buffers" in the underlying graphics API, which are more efficient when Mesh data changes often.

See Also: vertices, normals, triangles, UploadMeshData.