Version: 2017.2

PointerInputModule.DeselectIfSelectionChanged

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protected void DeselectIfSelectionChanged (GameObject currentOverGo, EventSystems.BaseEventData pointerEvent);

Parámetros

currentOverGo The GameObject the pointer is currently over.
pointerEvent Current event data.

Descripción

Deselect the current selected GameObject if the currently pointed-at GameObject is different.