Version: 2017.1

Descripción

Color con formato de textura alpha, 8 bits por canal.

BGRA32 format is used by WebCamTexture on some platforms. Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: B, G, R, A bytes one after another.

See Also: Texture2D.format, texture assets.