Version: 2017.1

Rigidbody.GetRelativePointVelocity

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public Vector3 GetRelativePointVelocity (Vector3 relativePoint);

Descripción

La velocidad relativa del rigidbody en el punto relativePoint.

GetRelativePointVelocity tendrá en cuenta la velocidad angular del rigidbody a la hora de calcular la velocidad.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }