Version: 2017.1
public static ResourceRequest LoadAsync (string path);
public static ResourceRequest LoadAsync (string path, Type type);

Parámetros

path Nombre de ruta de la carpeta de destino. Cuando se utiliza el string vacío (es decir, ""), la función cargará todo el contenido de la carpeta Resources.
systemTypeInstance Filtro de tipo para los objetos retornados.

Descripción

Asincronamente carga un asset almacenado en path en una carpeta Resources.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.


public static ResourceRequest LoadAsync (string path);

Parámetros

path Nombre de ruta de la carpeta de destino. Cuando se utiliza el string vacío (es decir, ""), la función cargará todo el contenido de la carpeta Resources.

Descripción

Asincronamente carga un asset almacenado en path en una carpeta Resources.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.