Version: 2017.1
public void DrawMesh (Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex= 0, int shaderPass= -1, MaterialPropertyBlock properties= null);


mesh Mesh to draw.
matrix Transformation matrix to use.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).
properties Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.


Add a "draw mesh" command.