OnPreRender se llama antes de que la cámara comience a renderizar la escena.
La función no se llama si el MonoBehaviour está desactivado.
The function is called during the culling process just before rendering each culled object.
For usage in a proper context, see the script Water.cs
in Assets->Import Package->Effects
Note that Camera.current will be set to the camera that will render the object.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnWillRenderObject() { if (Camera.current.name == "MiniMapcam") rend.material.color = Color.red; else rend.material.color = Color.white; } }
Also, this is called multiple times per frame.