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OnPreRender se llama antes de que la cámara comience a renderizar la escena.

La función no se llama si el MonoBehaviour está desactivado.

The function is called during the culling process just before rendering each culled object. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects

Note that Camera.current will be set to the camera that will render the object.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnWillRenderObject() { if ( == "MiniMapcam") rend.material.color =; else rend.material.color = Color.white; } }

Also, this is called multiple times per frame.