OnPreRender se llama antes de que la cámara comience a renderizar la escena.
Esta función se llama solamente si el script está adjunto a la cámara y está habilitado.
Note that if you change camera's viewing parameters (e.g. fieldOfView) here,
they will only take effect the next frame. Do that in OnPreCull instead.
OnPreRender can be a co-routine, simply use the yield statement in the function.
Also note that when OnPreRender is called, the camera's render target is not set up yet, and the depth texture(s)
are not rendered yet either. If you want to do something later on (when the render target is already set),
try using a CommandBuffer.
See Also: OnPostRender.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }