Version: 2017.1
public void CancelInvoke ();

Descripción

Cancela todas las llamadas de Invocación en este MonoBehaviour.

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }

public void CancelInvoke (string methodName);

Descripción

Cancela todas las llamadas de invocación con el nombre methodName en este comportamiento.

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { public GameObject projectile;

void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating("LaunchProjectile", 2, 0.3F); }

void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();

rigidbody.velocity = Random.insideUnitSphere * 5; }

void Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } }