nameID | Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla. |
value | Valor entero a establecer. |
name | Nombre de la propiedad, e.g. "_SrcBlend". |
Sets a named integer value.
When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Esta función es solo un alias al SetFloat que emite el valor pasado a un float.