clearDepth | Should the depth buffer be cleared? |
clearColor | Should the color buffer be cleared? |
backgroundColor | The color to clear with, used only if clearColor is true . |
depth | The depth to clear Z buffer with, used only if clearDepth is true . |
Clear the current render buffer.
This clears the screen or the active RenderTexture you are drawing into.
In most other situations, some camera is drawing something somewhere, and probably
is clearing already with the background color of the skybox.
See Also: GL.ClearWithSkybox.