Version: 2017.1
public static void Clear (bool clearDepth, bool clearColor, Color backgroundColor, float depth= 1.0f);


clearDepth Should the depth buffer be cleared?
clearColor Should the color buffer be cleared?
backgroundColor The color to clear with, used only if clearColor is true.
depth The depth to clear Z buffer with, used only if clearDepth is true.


Clear the current render buffer.

This clears the screen or the active RenderTexture you are drawing into. In most other situations, some camera is drawing something somewhere, and probably is clearing already with the background color of the skybox.

See Also: GL.ClearWithSkybox.