Version: 2017.1
Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindAll

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public void BindAll (GameObject target, bool recursive);

Parámetros

target root or any of its children.
recursive Binds also all the target's children properties when set to true.

Descripción

Adds bindings for all of target's properties, and also for all the target's children if recursive is true.