sprite | 要查询的精灵。 |
GUID 存储在精灵中的 GUID。
获取精灵的 GUID。
在精灵资源生成期间,您可以确定系统使用了哪种 SpriteRect 来生成精灵。要执行此操作,可以将从此方法返回的 GUID 与 SpriteRect.spriteID 进行匹配。
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