materialFolderPath | 要搜索匹配材质的路径。 |
bool 如果重新映射了任何材质,则返回 true,否则返回 false。
搜索项目中是否存在匹配的材质,然后使用这些材质而不是内部材质。
Unity 在导入 SpeedTree 材质时遵循特定的命名约定。这允许 Unity 按名称搜索匹配的材质资源。
**materialFolderPath** 是相对于项目文件夹的路径,例如:“Assets/MyModel Materials”。
路径为 null 时抛出 **ArgumentNullException**,文件路径为空时抛出 **ArgumentException**。
using UnityEditor;
public class MaterialRemapper : AssetPostprocessor { void OnPreprocessModel() { var importer = assetImporter as SpeedTreeImporter; importer.SearchAndRemapMaterials(importer.materialFolderPath); } }
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